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- GREEN -- playtester notes: Version 0.07 26 Aug 1991
-
- Let me know your favorite strategies or tricks. Best and most unusual ones
- will be included with your name in the final doc. For example, one
- interesting trap is to have a solid block of walls, and open a window on one
- of them. When a paver steps in, you can change the window back to a wall,
- trapping the paver.
-
-
- Comments on the doc, or alternate phrasings appreciated...
-
- I will be including playtester names in the final doc -- if i only have your
- handle, please let me know.
-
- Version notes:
- .07 --
- * add Paver strategies, based on modes
- * add beveled edges to reports & terrain icons
- * add group mode settings: F6
- * changed F2 to F5 for ind mode settings
- * changed energy display to use colors rather than number for
- indicators
- .06 --
- * better paver algorithms
- * faster mouse response, esp when there are many units
- * new map: Lake replaces Hedgerows
- .05 --
- * add mode setting screen for planters -- you can now
- define their major function:
- plant / grow / clear rubble / rest / move to marker
- * more frequent income updates & automatic energy relist
- * switched mouse controls -- left button now does terrain,
- while right button does scrolling
- * revised scoring, win requirements & bonus; increase income rates
- I'd appreciate receiving a copy of your gr.hof file, so i can see
- what sorts of scores are being obtained at various difficulty &
- conditions. Right now, no extra points or bonuses are given for the
- various maps -- should there be? how could maps be rated?
- * set time limit, and show time remaining rather than time elapsed
- .04 --
- * let player turn pavement, walls to rubble
- * continue work on scoring & bonus algorithms
- .03 --
- * added help screens
- * increase frequency of income updates
-
- Planned additions:
- * pause button
- * soundblaster support
- Known bugs:
- * need better figures -- planters, pavers, agents, etc
-
- Betatest guidelines:
- This program is an early test. Testing emphasis at this point should
- be on the play of the game. Try unusual strategies or commands, to test
- both the response of the code & the rules. Look for loopholes that let you
- win too easily, etc. Feel free to comment on other aspects, though.
-
- Please do not pass this program to anyone else. You can show it to others
- for testing purposes. The final program may change substantially, and
- documentation needs a bit of work <g>, so I don't want this version
- unrestricted.
-
- Current graphics include some unit icons that we also use in Scope -- these
- will be changed to animated figures that more reasonably represent planters
- and pavers (eg, real estate agents, farmers, construction crews, etc.)
-
- I would like to have levels 1-5 be fairly easy to play & win, so if it's too
- easy, that's ok. Try a higher level & see if it changes.
-
- Also, the intent is to have a quick-playing game -- something that takes 20-
- 30 minutes to play to conclusion. Scoring should encourage replay, as more
- skilled play will give you higher scores. I am currently collecting
- intermediate statistics as the game moves along, so may be able to display a
- graph that shows the progress of the game -- income, percentages, etc. Any
- ideas or suggestions on what could be shown?
-